Gaming in the classroom can be a great way to connect education to the worlds of gaming and entertainment (Roblyer & Hughes, 2019). Instruction can be enhanced when gaming is incorporated correctly. When considering which types of games to include, it is important to consider the curricular value, assessment capabilities, physical dexterity, and motivation. Considering these four aspects will help teachers choose the best software and allow students to get the most out of the software. Students also need to develop real-world skills (Learning Futures, 2014). Gaming can provide students with opportunities that help them problem solve and develop skills that are necessary beyond the classroom. I have enjoyed using Jeopardy in my classroom. Students collaborate in small groups to review content. It has been a fun, competitive, and engaging way to review.
Studies have shown that even if there is little to no difference in learning impact, instruction through games could still make learning more engaging and motivating (Roblyer & Hughes, 2019). Benefits to games in the classroom are that games provide students with realistic and immersive environments, immediate feedback, competition, achievements, collaborative learning, and fun. If teachers have the opportunity to shake up their instruction in a beneficial and engaging way, they should take it. Teachers should, however, be aware of the challenges games present and have a plan to address those challenges. Sometimes games focus more on fun rather than learning. Students may be having fun but miss the educational purpose and value. Another challenge teachers should be aware of is the transfer of learning. Teachers should identify if students are able to apply their learning to nongaming situations. If they struggle to do this, the game may not be as effective as one hoped. Teachers should focus on curriculum ties and real-world skills. If games do not enhance the instruction in a purposeful way, it does not belong in the classroom or lesson. References Learning Futures. (2014, October 4). How can we use technology to enhance learning? [Video]. YouTube. https://www.youtube.com/watch?v=Bv02p3i2YP0 Roblyer, M. & Hughes, J. (2019). Integrating educational technology into teaching, 8th ed. Pearson.
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